TY - JOUR
T1 - Training courses by metaverse
T2 - intention of consumers in Colombia
AU - Simbaqueba-Uribe, John
AU - Alvarez-Risco, Aldo
AU - Del-Aguila-Arcentales, Shyla
AU - Rojas-Osorio, Mercedes
AU - Mejia, Christian R.
AU - Yañez, Jaime A.
N1 - Publisher Copyright:
© 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - The pandemic has led to a surge in virtual training, prompting the need to assess whether people are open to using more advanced technologies, like the metaverse, for academic training. This research aims to identify the factors influencing people’s intention to receive academic training through the metaverse. The study collected responses from 251 individuals in Colombia through an online survey, and the data was analyzed using the partial least squares structural equation modeling technique. The results showed that digital literacy significantly positively affects self-efficacy to participate in the metaverse (0.568; p < 0.001). Furthermore, self-efficacy to participate in the metaverse was found to have a positive impact on people’s intention to participate in the metaverse for academic training courses (0.447; p < 0.001) as well as for daily activities (0.407; p < 0.001). The findings suggest universities can use the metaverse to create globally competitive short and long courses. However, a larger sample size is required to ensure the reliability of the results. Additionally, improving digital literacy is crucial for engaging more users of the metaverse, which can help reduce training costs, ensure consistent learning, and foster collaboration among teams.
AB - The pandemic has led to a surge in virtual training, prompting the need to assess whether people are open to using more advanced technologies, like the metaverse, for academic training. This research aims to identify the factors influencing people’s intention to receive academic training through the metaverse. The study collected responses from 251 individuals in Colombia through an online survey, and the data was analyzed using the partial least squares structural equation modeling technique. The results showed that digital literacy significantly positively affects self-efficacy to participate in the metaverse (0.568; p < 0.001). Furthermore, self-efficacy to participate in the metaverse was found to have a positive impact on people’s intention to participate in the metaverse for academic training courses (0.447; p < 0.001) as well as for daily activities (0.407; p < 0.001). The findings suggest universities can use the metaverse to create globally competitive short and long courses. However, a larger sample size is required to ensure the reliability of the results. Additionally, improving digital literacy is crucial for engaging more users of the metaverse, which can help reduce training costs, ensure consistent learning, and foster collaboration among teams.
KW - Avatar. students
KW - Education
KW - extended reality
KW - metaverse
UR - http://www.scopus.com/inward/record.url?scp=85181677111&partnerID=8YFLogxK
U2 - 10.1080/21665095.2023.2292474
DO - 10.1080/21665095.2023.2292474
M3 - Original Article
AN - SCOPUS:85181677111
SN - 2166-5095
VL - 11
JO - Development Studies Research
JF - Development Studies Research
IS - 1
M1 - 2292474
ER -