The Use of Immersive Technologies in Industry 4.0: A State-of-Art Review

Deyby Huamanchahua, Ricardo G. De La Cruz-Chavez, Alvaro G. Trinidad-Palacios, Yair A. Salinas-Bolanos, Luis G. Rosa-Rodriguez, Rodrigo A. Arancibia-De La Sota

Producción científica: Libro o Capítulo del libro Contribución a la conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

This research reviews the main immersive technologies used in the scientific field of Industry 4.0. In the investigation, an account of the type of Industry 4.0 technology used in implementing these solutions has been made, as well as the same country where the investigations were carried out. Finally, immersive technologies require devices, platforms, and specific software to construct a program that compacts the 3D models and their programming to realize an entire immersive system.

Idioma originalInglés estadounidense
Título de la publicación alojada2022 IEEE ANDESCON
Subtítulo de la publicación alojadaTechnology and Innovation for Andean Industry, ANDESCON 2022
EditoresMariela Cerrada Lozada, Paul Sanmartiin Mendoza
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781665488549
DOI
EstadoIndizado - 2022
Publicado de forma externa
Evento11th IEEE Conference of the Andean Council, ANDESCON 2022 - Barranquilla, Colombia
Duración: 16 nov. 202219 nov. 2022

Serie de la publicación

Nombre2022 IEEE ANDESCON: Technology and Innovation for Andean Industry, ANDESCON 2022

Conferencia

Conferencia11th IEEE Conference of the Andean Council, ANDESCON 2022
País/TerritorioColombia
CiudadBarranquilla
Período16/11/2219/11/22

Nota bibliográfica

Publisher Copyright:
© 2022 IEEE.

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