Resumen
Exoskeletons are an external structural mechanism with joints and links that work in tandem with the user, which increases, reinforces, or restores human performance. Virtual Reality can be used to produce environments, in which the intensity of practice and feedback on performance can be manipulated to provide tailored motor training. Will it be possible to combine both technologies and have them synchronized to reach better performance? This paper consists of the kinematics analysis for the position and orientation synchronization between an n DoF upper-limb exoskeleton pose and a projected object in an immersive virtual reality environment using a VR headset. To achieve this goal, the exoskeletal mechanism is analyzed using Euler angles and the Pieper technique to obtain the equations that lead to its orientation, forward, and inverse kinematic models. This paper extends the author’s previous work by using an early stage upper-limb exoskeleton prototype for the synchronization process.
| Idioma original | Inglés estadounidense |
|---|---|
| - | 1069 |
| Publicación | Electronics (Switzerland) |
| Volumen | 10 |
| N.º | 9 |
| DOI | |
| Estado | Indizado - 1 may. 2021 |
| Publicado de forma externa | Sí |
Nota bibliográfica
Publisher Copyright:© 2021 by the authors. Licensee MDPI, Basel, Switzerland.
Huella
Profundice en los temas de investigación de 'RETRACTED: Kinematic of the Position and Orientation Synchronization of the Post'. En conjunto forman una huella única.Citar esto
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver