Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education

Humberto Muñoz Bautista, Héctor Cardona Reyes, Miguel Angel Ortiz Esparza, Jaime Muñoz Arteaga, Cesar Gonzalo Vera-Vasquez

Producción científica: Artículo CientíficoArtículo de la conferenciarevisión exhaustiva


Activities for pedagogical purposes are implemented following instructional techniques; being these in turn part of the strategies; Therefore, in education there is a great diversity of educational resources that are used in the teaching and learning processes, that are part of a remarkable contribution. In Mexico, at the basic and upper secondary levels, the educational model is currently based on competencies. Where it is sought that the student has the necessary tools to face the situations of daily life, so the use of Virtual Reality (VR) would allow students to find themselves in virtual immersive situations similar to the real ones and prepare for the real world. The VR opens an option in the teaching-learning process that allows students to live experiences that they may not be able to live in the real world, but in a virtual world they can experience it.

Idioma originalInglés estadounidense
Páginas (desde-hasta)133-139
PublicaciónCEUR Workshop Proceedings
EstadoIndizado - 2023
Evento2022 International Congress of Trends in Educational Innovation, CITIE 2022 - Arequipa, Perú
Duración: 8 nov. 202210 nov. 2022

Nota bibliográfica

Publisher Copyright:
© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).


Profundice en los temas de investigación de 'Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education'. En conjunto forman una huella única.

Citar esto