Level 2 Augmented Reality System (PokePhy) to Complement Physics Subjects in a Private University in Lima, Peru

Deyby Huamanchahua, Gabriel G. Guzmán-Ramos, Adrián M. Gómez-Sánchez, Antonny F. Corcino-Castillo, Shandi X. Aymar-Marticorena, José D. Rojas-Vargas, Suni Escobar-Baquerizo, Deisy L. Acosta-Ticse, Hector Valcarcel-Castillo

Producción científica: Artículo CientíficoArtículo de la conferenciarevisión exhaustiva

Resumen

PokePhy is a project that introduces augmented reality into university-level physics education, employing tools like Unity 3D and Vuforia SDK to create an interactive learning experience. By emphasizing speed, time, and distance, the application offers students two difficulty levels (tutorials and quizzes), facilitating active engagement with the subject matter. While demonstrating the potential of augmented reality in higher education, the project also highlights the need for refined user interfaces and considerations for camera quality and lighting conditions. In doing so, "PokePhy" represents an innovative step towards harnessing technology for enhanced learning experiences at the university level.

Idioma originalInglés estadounidense
Páginas (desde-hasta)404-414
-11
PublicaciónCEUR Workshop Proceedings
Volumen3691
EstadoIndizado - 2023
Publicado de forma externa
Evento2023 International Congress on Education and Technology in Sciences, CISETC 2023 - Zacatecas, México
Duración: 4 dic. 20236 dic. 2023

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© 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).

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