TY - JOUR
T1 - Kinematic of the position and orientation synchronization of the posture of a n dof upper-limb exoskeleton with a virtual object in an immersive virtual reality environment
AU - Huamanchahua, Deyby
AU - Vargas-Martinez, Adriana
AU - Ramirez-Mendoza, Ricardo
N1 - Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2021/5/1
Y1 - 2021/5/1
N2 - Exoskeletons are an external structural mechanism with joints and links that work in tandem with the user, which increases, reinforces, or restores human performance. Virtual Reality can be used to produce environments, in which the intensity of practice and feedback on performance can be manipulated to provide tailored motor training. Will it be possible to combine both technologies and have them synchronized to reach better performance? This paper consists of the kinematics analysis for the position and orientation synchronization between an n DoF upper-limb exoskeleton pose and a projected object in an immersive virtual reality environment using a VR headset. To achieve this goal, the exoskeletal mechanism is analyzed using Euler angles and the Pieper technique to obtain the equations that lead to its orientation, forward, and inverse kinematic models. This paper extends the author’s previous work by using an early stage upper-limb exoskeleton prototype for the synchronization process.
AB - Exoskeletons are an external structural mechanism with joints and links that work in tandem with the user, which increases, reinforces, or restores human performance. Virtual Reality can be used to produce environments, in which the intensity of practice and feedback on performance can be manipulated to provide tailored motor training. Will it be possible to combine both technologies and have them synchronized to reach better performance? This paper consists of the kinematics analysis for the position and orientation synchronization between an n DoF upper-limb exoskeleton pose and a projected object in an immersive virtual reality environment using a VR headset. To achieve this goal, the exoskeletal mechanism is analyzed using Euler angles and the Pieper technique to obtain the equations that lead to its orientation, forward, and inverse kinematic models. This paper extends the author’s previous work by using an early stage upper-limb exoskeleton prototype for the synchronization process.
KW - Immersive virtual reality
KW - Kinematics
KW - Pose synchronization
KW - Upper-limb exoskeleton
UR - http://www.scopus.com/inward/record.url?scp=85104956451&partnerID=8YFLogxK
U2 - 10.3390/electronics10091069
DO - 10.3390/electronics10091069
M3 - Original Article
AN - SCOPUS:85104956451
SN - 2079-9292
VL - 10
JO - Electronics (Switzerland)
JF - Electronics (Switzerland)
IS - 9
M1 - 1069
ER -