Exploiting Arduino Features to Develop Programming Competencies

Título traducido de la contribución: Explotación de las funciones de Arduino para desarrollar competencias de programación

Miguel Arturo Tupac Yupanqui Alanya

Producción científica: Artículo CientíficoArtículo originalrevisión exhaustiva


Developing programming competencies is essential for systems, information science, computer
science, and electrical engineering students. Engineering students usually face the complexity of working
with programming languages that demand compliance with syntactic and semantic rules, which typically
represent a daunting task for novice students. Watching textual messages on the screen only, like the
classic ‘‘hello world,’’ is no longer attractive in the current information society, a missing motivation and
possible obstacle to developing programming competencies. Students would like to interact with hardware
and appreciate environmental reactions. Arduino board permits developing solutions like that. This article
presents the academic experience of first-year students of Ingeniería de Sistemas e Informática at the
Universidad Continental (ISI-UC) of Huancayo, Perú, using the Arduino microcontroller board for the
teaching-learning process to develop programming competencies. The results obtained show a positive
impact regarding the experience of previous using traditional text-based programming languages. Using
Arduino, students create digital circuits and computational electronics competencies, another significant
benefit. This experience used an online simulator, and the results obtained permit us to plan future online
education strategies for this major. The next step will be the application of Arduino and the online simulator to
deepen programming skills, including recursivity, real-time constraints, multitasking features, data structure,
data-oriented programming, and object-oriented programming. The primary limitations encountered in this
experiment were the students’ lack of experience with electronics concepts to build circuits and, in some
cases, the low internet speeds to assist in the programming process of online education. Realizing simulated
experiences in classroom experiences was not a significant challenge for teachers and most students.
However, problems could arise when students perform practical experiences using real Arduino boards in
traditional classes for the availability requirement of Arduino and other electronic components.
Título traducido de la contribuciónExplotación de las funciones de Arduino para desarrollar competencias de programación
Idioma originalInglés estadounidense
Páginas (desde-hasta)20602
PublicaciónIEEE Access
EstadoPublicado - 22 feb. 2022
Publicado de forma externa

Palabras clave

  • arduinio
  • online education
  • electronics


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