TY - JOUR
T1 - Digital Tool for Film Promotion Through the Use of Augmented Reality
AU - Beltozar-Clemente, Saul
AU - Sierra-Liñan, Fernando
AU - Pucuhuayla-Revatta, Félix
AU - Zapata-Paulini, Joselyn
AU - Cabanillas-Carbonell, Michael
N1 - Publisher Copyright:
© 2023, International Journal of Interactive Mobile Technologies.All Rights Reserved.
PY - 2023
Y1 - 2023
N2 - After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33%
AB - After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33%
KW - augmented reality
KW - digital marketing
KW - film companies
KW - mobile application
KW - movie theaters
UR - http://www.scopus.com/inward/record.url?scp=85150416742&partnerID=8YFLogxK
U2 - 10.3991/ijim.v17i05.34767
DO - 10.3991/ijim.v17i05.34767
M3 - Original Article
AN - SCOPUS:85150416742
SN - 1865-7923
VL - 17
SP - 36
EP - 56
JO - International Journal of Interactive Mobile Technologies
JF - International Journal of Interactive Mobile Technologies
IS - 5
ER -