TY - JOUR
T1 - Development of an Educational Software Focused on the Learning of the Communication Subject for Elementary Students of the I.E. Las Verdes 36001, Huancavelica-Peru
AU - Contreras, Samuel Illapa Bellido
AU - Mallcco, Brandon James Huamán
AU - Villar, Carla Milagros Fonseca
AU - Moggiano, Nabilt
N1 - Publisher Copyright:
© 2022 by the authors. Creative Commons Attrib.
PY - 2022/10
Y1 - 2022/10
N2 - Educational software involves every program that is intended to be used as a didactic resource in teaching and learning processes. This project puts into practice, the gamification of learning as a pedagogical method, improving the teaching process and cognitive development, through the use of software. Level Up Kids software was developed through the traditional/cascade methodology, focusing on each stage of the process for its development, divided in: Analysis, Planning, Design, Content, Development and Testing. As a result, there was an 31.81% decrease of failed students, out of a total of 132 students, taking as evaluation criteria, the grades obtained during the 3rd and 4th bimester of the year 2021, using the software in this last period. Considering the Level Up Kids software as a complementary tool for education.
AB - Educational software involves every program that is intended to be used as a didactic resource in teaching and learning processes. This project puts into practice, the gamification of learning as a pedagogical method, improving the teaching process and cognitive development, through the use of software. Level Up Kids software was developed through the traditional/cascade methodology, focusing on each stage of the process for its development, divided in: Analysis, Planning, Design, Content, Development and Testing. As a result, there was an 31.81% decrease of failed students, out of a total of 132 students, taking as evaluation criteria, the grades obtained during the 3rd and 4th bimester of the year 2021, using the software in this last period. Considering the Level Up Kids software as a complementary tool for education.
KW - Educative software
KW - e-learning
KW - gamification
KW - ludic method
KW - teamwork
UR - http://www.scopus.com/inward/record.url?scp=85136024308&partnerID=8YFLogxK
U2 - 10.18178/ijiet.2022.12.10.1714
DO - 10.18178/ijiet.2022.12.10.1714
M3 - Original Article
AN - SCOPUS:85136024308
SN - 2010-3689
VL - 12
SP - 1017
EP - 1021
JO - International Journal of Information and Education Technology
JF - International Journal of Information and Education Technology
IS - 10
ER -