Keyphrases
Digital Competence
100%
Virtual Reality Applications
62%
Synchronous Interaction
50%
Quality Assessment
50%
Immersive Experience
50%
Accessible Learning
50%
Desktop
50%
Learning Path
50%
Engineering Students
50%
Application-oriented
50%
Likert Scale
50%
User Assessment
50%
Personalized Adaptive Learning
50%
Digital Resources
50%
Interactive Educational Methods
50%
Immersion Experience
50%
3D Environment
50%
Immersive Interaction
50%
Educational Virtual Environments
50%
Educational Applications
50%
Three-dimensional Space
50%
Virtual Reality
50%
Self-diagnosis
50%
User Experience
50%
Optimization Tool
37%
Technological Progress
37%
Higher Education Institutions
25%
Nostalgia
25%
University Teachers
25%
Data Plans
25%
Relationship Motivation
25%
Personal Content
25%
Dynamization
25%
University Campus
25%
Content Acquisition
25%
Content-based
25%
Personal Motivation
25%
Warning Signs
25%
Giving Feedback
25%
Alternative Format
25%
Rule-based
25%
Course Content
25%
Optimization Techniques
25%
Dynamically Adjust
25%
Accessibility Criteria
25%
Student Ability
25%
Training Activities
25%
Learning Styles
25%
Triggering Rule
25%
Student Performance
25%
Computer Science
Immersive Experience
50%
Synchronous Interaction
50%
Mobile Platform
50%
Digital Resource
50%
Education Institution
50%
Virtual Reality
50%
Quality Assessment
50%
Good Performance
50%
User Experience
50%
Virtual Reality Application
41%
Personal Relationship
25%
Training Activity
25%
Learning Experiences
25%
Generate Alternative
25%
Engineering Student
25%
Adaptive Learning
25%
Learning Style
25%
User Performance
16%
Application Performance
16%
Technological Advance
16%