Keyphrases
Computational Thinking
100%
In-service Teachers
100%
Peru
58%
Learning Geometry
50%
Basic Education
50%
Competencies
50%
Real Prices
50%
Teaching Performance
50%
Education Program
50%
Teaching-learning Process
50%
Macroeconomic Variables
50%
Digital Tools
50%
University Tutoring
50%
Learning Performance
50%
Learning Objectives
50%
Remote Education
50%
Search Model
50%
Virtual Reality Applications
50%
Resource Base
50%
Open Educational Resources
50%
Convolutional Neural Network
50%
Knowledge-based Recommender Systems
50%
Thinking Development
50%
Social Networks
50%
Gamified Environment
50%
Virtual Reality
50%
College Adolescents
50%
Digital Competence
50%
Fake News
50%
Disinformation
50%
Genetic Algorithm
50%
Teaching Process
50%
Science Learning
50%
Secondary Science
50%
Engineering Practice
50%
WhatsApp
50%
Scientific Practice
50%
Post-pandemic
50%
Teaching Practice
50%
Activity Algorithm
50%
Driver Identification
50%
Engaging Students
50%
Pandemic Analysis
50%
Statistical Features
50%
Cyberbullying
50%
Motor Activity
50%
Underground Mining
50%
Internet Use
50%
Toxic Gases
50%
Internet Technology
50%
Learning Process
41%
Teaching-learning
37%
Project-based Learning (PjBL)
37%
Academic Problems
33%
Family Problems
33%
Problem Solving
29%
Upper Secondary
25%
Educational Resources
25%
Instructional Techniques
25%
Lived Experience
25%
Virtual Worlds
25%
Lack of Support
25%
Panic Attack
25%
Educational Model
25%
National Universities
25%
Meta-analysis
25%
Piura
25%
Interns
25%
Immersive
25%
Mental Health Outcomes
25%
Anxiety-depression
25%
Pedagogical Intentions
25%
Criminal Justice System
25%
Abuse of Power
25%
Suicidal Thoughts
25%
Online Database
25%
Primary Education
25%
Daily Life
25%
Home Program
25%
Cronbach
25%
Safe Use
25%
Mexico
25%
Teaching Module
25%
Descriptive Level
25%
Self-assessment
25%
Reliability Coefficient
25%
Education Career
25%
Learning Outcomes
25%
Competence Needs
25%
Teaching Plan
25%
Teaching Form
25%
Remarkable Level
25%
Quantitative Types
25%
Assessment Form
25%
Worker Safety
25%
Mining Industry
25%
Interest Level
22%
Comfort Level
20%
Infodemic
20%
Gamification
16%
Computer Science
Learning Process
83%
Time Series Data
50%
Computational Thinking
50%
Learning Experiences
50%
Computer Vision
50%
Convolutional Neural Network
50%
Virtual Reality
50%
Basic Education
50%
Recommender Systems
50%
Virtual Reality Application
50%
Open Educational Resource
50%
Service Teacher
50%
Genetic Algorithm
50%
Social Network
50%
Motor Activity
50%
Statistical Feature
50%
Science Learning
50%
Engaging Student
50%
Internet-Of-Things
50%
Information Analysis
25%
Finance Sector
25%
Word Embedding
25%
Data Preprocessing
25%
Educational Resource
25%
Market Forecasting
25%
Evaluation Measure
25%
Data Consistency
25%
Continuous Data
25%
Collaboration and Communication
25%
Digital Content
25%
Information Literacy
25%
Long Short-Term Memory Network
25%
Security Problem
25%
Teaching and Learning
25%
Student Engagement
25%
Random Forest Classifier
25%
Constant Monitoring
25%
Advanced Driver Assistance System
25%
Policy Document
25%
Gamification
16%
Training Process
16%
Processing Approach
16%
Educational Context
16%
Open Access
16%
Information Extraction
16%
Extraction Process
16%
Learning Objects
16%
Data Processing
16%
videogame
16%
Media Literacy
16%
Conducting Research
16%
Social Media
16%
Research Project
16%
Supervised Learning
16%
Social Sciences
In-service Teachers
100%
Peru
75%
Learning Process
58%
Case Study
50%
University Students
50%
Academic Year
50%
Student Participation
50%
Education Program
50%
Computational Thinking
50%
Basic Education
50%
Time Series
50%
Semi-Structured Interview
50%
Academic Teaching Personnel
50%
Information Literacy
50%
Virtual Reality
50%
Neural Network
50%
Project-Based Learning
50%
Teaching Practice
50%
Learning Sciences
50%
Engineering Practice
50%
Teaching
41%
Macroeconomics
37%
Research Approach
34%
Learning Outcome
33%
Finance
25%
Occupational Career
25%
Professional Occupations
25%
Primary Education
25%
Self Evaluation
25%
Planning of Teaching
25%
Educational Resource
16%
Educational Models
16%
Everyday Life
16%
Mexico
16%
Stock Price
12%
Documentary Analysis
12%
Word Embedding
12%
Price Forecasting
12%
Industrial Sector
12%
Educational Level
10%