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Use of 2D/3D Video Games in Digital Platforms for Basic Education: A Technological and Systematic Review

  • Jesus O. Verastegui-Santiago
  • , Coraly Andrade-Macotela
  • , Hector Valcarcel-Castillo
  • , Geraldine Aylas-Mayta
  • , Gianella A. Candiotti-Chamorro
  • , Deyby Huamanchahua
  • , Suni Escobar-Baquerizo

Research output: Chapter in Book/ReportConference contributionpeer-review

1 Scopus citations

Abstract

The use of 2D and 3D video games has increased and continues to grow in the market; moreover, some schools are already using video games as a method for students' learning, as this helps them to become more involved with subject activities, increase creativity and teamwork; in other words, this facilitates students to understand the subject matter and expand their knowledge. On the other hand, a technology watch is a tool that helps to make decisions based on the information obtained, thanks to which the process of using video games for education students can be improved. Subsequently, this paper reviews 25 articles on the introduction of 2D and 3D video games in different grades of education and technology watch; furthermore, they were classified by types of video games, methodology, variety of graphics, and many other points. Also, their differences and similarities, such as the type of education or the age range for which the video games are intended, were compared. Finally, this publication indicates how many articles touch on technology watch related to education and video games to verify how important this is.

Original languageAmerican English
Title of host publication1st IEEE Colombian Caribbean Conference, C3 2023
EditorsPaul Sanmartin Mendoza, Andres Navarro
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350341799
DOIs
StateIndexed - 2023
Externally publishedYes
Event1st IEEE Colombian Caribbean Conference, C3 2023 - Barranquilla, Colombia
Duration: 22 Nov 202325 Nov 2023

Publication series

Name1st IEEE Colombian Caribbean Conference, C3 2023

Conference

Conference1st IEEE Colombian Caribbean Conference, C3 2023
Country/TerritoryColombia
CityBarranquilla
Period22/11/2325/11/23

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • 2D/3D video games
  • active methodology
  • developmental methodology
  • education

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