Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach

Cristian Trujillo-Espinoza, Héctor Cardona-Reyes, José Eder Guzman-Mendoza, Klinge Orlando Villalba-Condori, Dennis Arias-Chávez

Research output: Chapter in Book/ReportConference contributionpeer-review


Today, drones have become one of the most desired technological products by children and adolescents. Unlike console or table games, the game based on learning to pilot a drone allows them to work on their problem-solving skills. Many parents look for activities to share with their children in their free time. However, in big cities, this can be tricky. Learning to pilot drones in virtual reality environments can be a hobby that can be fun for young and old, that can be shared as a family and that can also be useful to improve their learning capacity and their skills and knowledge. Under this situation, it is where gamification and virtual reality environments can be used to generate drone training scenarios for children and adolescents from a fun and safe environment. The work presents a design model of reality environments based on gamification and the design of the user task associated with the flight information guides. A case study is presented in which a proposed virtual reality environment is launched for the training of recreational drone pilots and the preliminary results obtained are presented.

Original languageAmerican English
Title of host publicationHCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages8
ISBN (Print)9783030901752
StateIndexed - 2021
Externally publishedYes
Event23rd International Conference on Human-Computer Interaction, HCII 2021 - Virtual, Online
Duration: 24 Jul 202129 Jul 2021

Publication series

NameCommunications in Computer and Information Science
Volume1498 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937


Conference23rd International Conference on Human-Computer Interaction, HCII 2021
CityVirtual, Online

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.


  • Drone
  • Gamification
  • Interactive environments
  • Virtual reality


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