The Impact of Gamified Education on Children and Adolescents in STEAM Education as a future Teaching Methodology in Remote Areas of the Arequipa Region - Peru: El Impacto de la Educación Gamificada en Niños y Adolescentes en la Educación STEAM como Futura Metodología de Enseñanza en Zonas Remotas de la Región Arequipa - Perú

Research output: Conference ProceedingPaperpeer-review

Abstract

The main objective of this study is to analyze how teachers adopt gamified practices for didactic purposes to achieve positive behaviors in the active motivation of students. The study was carried out in tambos in the Arequipa and Huancayo regions, and a questionnaire was administered to students to validate the information. The study also observed the degree of interest or rejection that the methodology generates. The methodology used was non-experimental and had two well-defined phases. First, an exploratory factor analysis was performed, which aimed to condense the information
in original variables into smaller series. Second, a confirmatory factor analysis was performed using structural equation modeling. The results of the study show that the viability of dynamic resources of competition and challenges has a positive influence on the inclusion of students in gamification. The partial least squares structural equation model was calculated for these data based on an exploratoryconfirmatory model and using SmartPLS version 4.0.
Original languageSpanish (Peru)
Pages184
Number of pages194
StatePublished - 6 Mar 2024
EventCISETC 2023
: International Congress on Education and Technology in Sciences
- CIMAT Zacatecas, Mexico, Zacatecas, Mexico
Duration: 4 Dec 20236 Mar 2024
Conference number: 3
https://cisetc2023.eventos.cimat.mx/procedings_cisetc_2023

Conference

ConferenceCISETC 2023
Abbreviated titleCISETC
Country/TerritoryMexico
CityZacatecas
Period4/12/236/03/24
Internet address

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