Quality assessment of the VR-UC virtual reality educational application based on performance and functionality improvements

Miguel Cordova, Sebastian Espinoza, Diego Fernandez

Research output: Chapter in Book/ReportConference contributionpeer-review

Abstract

The development of interactive educational applications that include 3D environments and spaces for immersive interaction, which leads to many considerations in development such as good performance, smoothing in rendering, immersion, experience provided to the user, among others, being the experience generated in the student the main one since it contains most of the considerations and factors. Taking into consideration the previous mentioned, the present research aims to measure a group of Engineering students, the quality of the improved VR-UC application in relation to the effectiveness, efficiency, satisfaction, usefulness, trust, pleasure, and comfort, when analyzing the results of the Likert scale, which they have been positive in the scales with the highest valuation. It is concluded that an educational virtual reality application must consider tools and techniques that ensure good performance and functionality to give users a good experience and facilitate their learning.

Original languageAmerican English
Title of host publicationEDUNINE 2022 - 6th IEEE World Engineering Education Conference
Subtitle of host publicationRethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665483360
DOIs
StateIndexed - 2022
Event6th IEEE World Engineering Education Conference, EDUNINE 2022 - Santos, Brazil
Duration: 13 Mar 202216 Mar 2022

Publication series

NameEDUNINE 2022 - 6th IEEE World Engineering Education Conference: Rethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings

Conference

Conference6th IEEE World Engineering Education Conference, EDUNINE 2022
Country/TerritoryBrazil
CitySantos
Period13/03/2216/03/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • ISO 25010
  • immersive.
  • optimization techniques
  • quality
  • virtual reality

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