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Proposal for the Production of Virtual Reality Environments in Elementary Education with a Constructivist Approach

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Abstract

Currently, education continues to search for new strategies that contribute to an improvement in the learning of children in primary education and one of the ways is to use emerging technologies. In this sense, virtual reality environments allow the child to build this knowledge in an immersive way and through various forms of interaction to be more intuitive with the environment allowing to reach knowledge. In this work, virtual reality environments are proposed as a support for basic education in regular children and children with learning difficulties through the constructivism approach. The elements involved in the design of the software and the multidisciplinary work for the creation of these virtual reality environments are presented. A case study is presented where a virtual reality environment is used by teachers of a basic education institution in Mexico as part of their strategies to strengthen attention and hyperactivity activities and cognitive stimulation in children and to give continuity to the activities under the confinement measures established as a consequence of the pandemic.
Translated title of the contributionPropuesta para la Producción de Ambientes de Realidad Virtual en Educación Primaria con Enfoque Constructivista
Original languageAmerican English
Pages (from-to)88
Number of pages92
JournalPublication of Asia Pacific Society for Computers in Education
StateIndexed - 4 Jun 2021
EventFifth APSCE International Conference on
Computational Thinking and STEM Education
- Singapur, Singapore
Duration: 2 Jun 20214 Jun 2021
Conference number: 5
https://cte-stem2021.nie.edu.sg/#:~:text=CTE%2DSTEM%202021%20will%20be,discussions%2C%20workshops%20and%20paper%20presentations.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • constructivism
  • elementary education
  • special needs
  • Virtual reality

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