Abstract
Activities for pedagogical purposes are implemented following instructional techniques; being these in turn part of the strategies; Therefore, in education there is a great diversity of educational resources that are used in the teaching and learning processes, that are part of a remarkable contribution. In Mexico, at the basic and upper secondary levels, the educational model is currently based on competencies. Where it is sought that the student has the necessary tools to face the situations of daily life, so the use of Virtual Reality (VR) would allow students to find themselves in virtual immersive situations similar to the real ones and prepare for the real world. The VR opens an option in the teaching-learning process that allows students to live experiences that they may not be able to live in the real world, but in a virtual world they can experience it.
| Original language | American English |
|---|---|
| Pages (from-to) | 133-139 |
| Number of pages | 7 |
| Journal | CEUR Workshop Proceedings |
| Volume | 3353 |
| State | Indexed - 2023 |
| Event | 2022 International Congress of Trends in Educational Innovation, CITIE 2022 - Arequipa, Peru Duration: 8 Nov 2022 → 10 Nov 2022 |
Bibliographical note
Publisher Copyright:© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Basic education
- Math Skills
- Virtual reality
- model
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