Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education

Humberto Muñoz Bautista, Héctor Cardona Reyes, Miguel Angel Ortiz Esparza, Jaime Muñoz Arteaga, Cesar Gonzalo Vera-Vasquez

Research output: Contribution to journalConference articlepeer-review


Activities for pedagogical purposes are implemented following instructional techniques; being these in turn part of the strategies; Therefore, in education there is a great diversity of educational resources that are used in the teaching and learning processes, that are part of a remarkable contribution. In Mexico, at the basic and upper secondary levels, the educational model is currently based on competencies. Where it is sought that the student has the necessary tools to face the situations of daily life, so the use of Virtual Reality (VR) would allow students to find themselves in virtual immersive situations similar to the real ones and prepare for the real world. The VR opens an option in the teaching-learning process that allows students to live experiences that they may not be able to live in the real world, but in a virtual world they can experience it.

Original languageAmerican English
Pages (from-to)133-139
Number of pages7
JournalCEUR Workshop Proceedings
StateIndexed - 2023
Event2022 International Congress of Trends in Educational Innovation, CITIE 2022 - Arequipa, Peru
Duration: 8 Nov 202210 Nov 2022

Bibliographical note

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© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).


  • Basic education
  • Math Skills
  • Virtual reality
  • model


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