Metaverse in Education: a Bibliometric Study

Dennis Arias-Chávez, Teresa Ramos-Quispe, Luis Miguel Cangalaya-Sevillano, Claudia Acra-Despradel, Carmen Rivera, María del Pilar Ponce-Aranibar, Miguel Angel Ortiz-Esparza

Research output: Contribution to journalConference articlepeer-review

Abstract

The term “metaverse” first appeared in Neal Stephenson's 1992 science fiction novel Snow Crash in which he defined it as a virtual environment shared over the Internet. Since the publication of that work, technological advances have allowed the creation of several metaverses for popular use—virtual world platforms such as Second Life, IMVU, VRchat, Sansar, Roblox, The Sims and Active Worlds, in addition to venturing into other fields such as education, for example, in which its use is prioritized to develop learning environments that allow students to function safely. and personalized in parallel realities. Through a bibliometric analysis of 130 documents, this article aims to review studies on the metaverse and its inclusion in education. The findings include a summary of the most important scientific articles and journals in the subject area, as well as the most prolific and prominent authors, organizations and nations. Additionally, a keyword co-occurrence analysis was made that helps reveal the main research clusters and their subtopics. The study offers a comprehensive overview of the expected impacts of the metaverse on education.

Original languageAmerican English
Pages (from-to)87-96
Number of pages10
JournalCEUR Workshop Proceedings
Volume3693
StateIndexed - 2023
Externally publishedYes
Event2023 International Conference on Systems Engineering, JINIS 2023 - Arequipa, Peru
Duration: 3 Oct 20235 Oct 2023

Bibliographical note

Publisher Copyright:
© 2023 Copyright for this paper by its authors.

Keywords

  • bibliometric indicators
  • education
  • experiential learning
  • instruction
  • metaverse

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