Abstract
Over time, individuals may face mobility issues in specific body parts, especially the lower limbs, due to accidents or other circumstances. However, the rapid evolution of technology has introduced robotic devices such as exoskeletons and virtual reality for patient rehabilitation. This article systematically reviews research on exoskeletons and virtual reality for lower limb motor rehabilitation. The objective is to create a comprehensive table of relevant information and enhance future researchers' ability to communicate effectively on this topic. Using the Prisma methodology, 27 investigations were meticulously selected from multiple databases. The findings highlight diverse exoskeletons contributing to lower limb rehabilitation while recognizing areas requiring further improvements, such as virtual reality utilization.
| Original language | American English |
|---|---|
| Title of host publication | 2023 15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Proceedings |
| Editors | Alexandre Acacio de Andrade, Marcos de Sales Guerra Tsuzuki, Marcosiris Amorim de Oliveira Pessoa |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1678-1684 |
| Number of pages | 7 |
| ISBN (Electronic) | 9798350314182 |
| DOIs | |
| State | Indexed - 2023 |
| Externally published | Yes |
| Event | 15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Sao Bernardo do Campo, Brazil Duration: 22 Nov 2023 → 24 Nov 2023 |
Publication series
| Name | 2023 15th IEEE International Conference on Industry Applications, INDUSCON 2023 - Proceedings |
|---|
Conference
| Conference | 15th IEEE International Conference on Industry Applications, INDUSCON 2023 |
|---|---|
| Country/Territory | Brazil |
| City | Sao Bernardo do Campo |
| Period | 22/11/23 → 24/11/23 |
Bibliographical note
Publisher Copyright:©2023 IEEE.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
Keywords
- Lower limb
- exoskeleton
- rehabilitation
- virtual reality
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