Abstract
This paper presents KIDO, a screen-free tangible robotics kit designed to foster computational thinking (CT) in primary education (ages 8-10), specifically addressing the lack of digital infrastructure in low-connectivity contexts. Unlike traditional screen-based solutions, KIDO leverages tangible interaction through three progressive modes: manual, programmable (NFC cards), and autonomous. Drawing on constructionist learning theory and embodied cognition, we conducted a quasi-experimental study with 84 students to evaluate the kit's impact on CT skills and classroom engagement. Results from pre- and post-tests using the Tech Check instrument show significant improvements in the experimental group (p < .05, d=0.48) compared to a control group using unplugged activities. Furthermore, classroom observations indicate that tangible interaction significantly increases time-on-task and collaborative problem-solving. We discuss the implications of low-cost, open-source hardware for scalable STEM education and provide empirical evidence of its pedagogical effectiveness in resource-constrained environments.
| Original language | Spanish (Peru) |
|---|---|
| Pages | 10 |
| Number of pages | 16 |
| State | Indexed - 10 Nov 2026 |
| Event | 9th International Conference on Computational Thinking and STEM Education, CTE-STEM 2025 - Hong Kong SAR, China Duration: 18 Jun 2025 → 20 Jun 2025 |
Conference
| Conference | 9th International Conference on Computational Thinking and STEM Education, CTE-STEM 2025 |
|---|---|
| Country/Territory | China |
| City | Hong Kong SAR |
| Period | 18/06/25 → 20/06/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 10 Reduced Inequalities
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