Immersive Experience through Virtual Reality App to Generate Spaces for Synchronous Interaction

Research output: Chapter in Book/ReportConference contributionpeer-review

Abstract

This research analyses the potential of the use of a virtual reality app developed by the same university in the context of providing an immersive student-teacher and student-student interaction space that replicates the Huancayo campus and the university's classrooms that allows to overcome the nostalgia of not "attending" the university campus and having a digital means of interaction. For the evaluation of the same, an adapted questionnaire was administered to the students from the subject who attended regularly and to the teacher an interview about the benefits and difficulties arising from the use of the app. The results reveal a high degree of student satisfaction on the scales consulted: dynamization of the teaching-learning process, personal relationships, motivation and content acquisition; the biggest drawback manifested stems from the student's connectivity and data plan for greater dedication and usage.

Original languageAmerican English
Title of host publicationCITIE 2020 - Proceedings of the 3rd Congreso Internacional de Tendencias en Innovacion Educativa 2020
EditorsKlinge Orlando Villalba-Condori, Jari Lavonen, Lung Hsiang Wong, Aman Yadav
PublisherCEUR-WS
Pages187-197
Number of pages11
ISBN (Electronic)9786124443275
StateIndexed - 2020
Event3rd Congreso Internacional de Tendencias en Innovacion Educativa, CITIE 2020 - 3rd International Conference on Trends in Educational Innovation, CITIE 2020 - Arequipa, Peru
Duration: 9 Dec 202011 Dec 2020

Publication series

NameCEUR Workshop Proceedings
Volume3099
ISSN (Print)1613-0073

Conference

Conference3rd Congreso Internacional de Tendencias en Innovacion Educativa, CITIE 2020 - 3rd International Conference on Trends in Educational Innovation, CITIE 2020
Country/TerritoryPeru
CityArequipa
Period9/12/2011/12/20

Bibliographical note

Publisher Copyright:
© 2020 for this paper by its authors.

Keywords

  • Experience
  • Inmersive
  • Mobile App
  • Virtual Reality

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