Abstract
Currently, traditional teaching methods and techniques are no longer sufficient to meet current educational requirements. Furthermore, the educational community needs to achieve more sustainable and meaningful education. Thus, learning requires a shift from traditional approaches, transforming the memorization of the traditional method into more active student participation. Given the above, improving student academic performance and motivation is a major challenge. Despite the existence of many teaching resources, high student motivation and satisfaction are not achieved. For this reason, the fused model of experiential learning and gamification is proposed to improve academic performance and motivation in students. To evaluate the model, a sample of 46 students was considered, and the independent samples t-test was used to perform the analysis. In conclusion, the model improves academic performance and motivation. This result is due to the high positive scores in the measurements and a significant difference between the control and experimental groups. Finally, the model can be used as a teaching resource to create an exciting experience with the active participation of all students.
| Translated title of the contribution | Gamificacion y Aprendizaje Experiencial: Una Fusion para Potenciar el Rendimiento y la Motivacion Académica |
|---|---|
| Original language | American English |
| Title of host publication | C3 2025 - IEEE Colombian Caribbean Conference |
| Editors | Yesica Beltran Gomez, Paul Sanmartin Mendoza |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9798331571429 |
| DOIs | |
| State | Indexed - 23 Feb 2026 |
| Externally published | Yes |
| Event | 2025 IEEE Colombian Caribbean Conference, C3 2025 - Santa Marta, Colombia Duration: 17 Sep 2025 → 20 Sep 2025 |
Publication series
| Name | C3 2025 - IEEE Colombian Caribbean Conference |
|---|
Conference
| Conference | 2025 IEEE Colombian Caribbean Conference, C3 2025 |
|---|---|
| Country/Territory | Colombia |
| City | Santa Marta |
| Period | 17/09/25 → 20/09/25 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- Academic Performance
- CAD
- Experiential Learning
- Gamification
- Motivation
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