Abstract
Educational software involves every program that is intended to be used as a didactic resource in teaching and learning processes. This project puts into practice, the gamification of learning as a pedagogical method, improving the teaching process and cognitive development, through the use of software. Level Up Kids software was developed through the traditional/cascade methodology, focusing on each stage of the process for its development, divided in: Analysis, Planning, Design, Content, Development and Testing. As a result, there was an 31.81% decrease of failed students, out of a total of 132 students, taking as evaluation criteria, the grades obtained during the 3rd and 4th bimester of the year 2021, using the software in this last period. Considering the Level Up Kids software as a complementary tool for education.
| Original language | American English |
|---|---|
| Pages (from-to) | 1017-1021 |
| Number of pages | 5 |
| Journal | International Journal of Information and Education Technology |
| Volume | 12 |
| Issue number | 10 |
| DOIs | |
| State | Indexed - Oct 2022 |
Bibliographical note
Publisher Copyright:© 2022 by the authors. Creative Commons Attrib.
Keywords
- Educative software
- e-learning
- gamification
- ludic method
- teamwork
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