Development and Validation of a Gamified Videogame for Math Learning in Attention Deficit Hyperactivity Disorder Children (ADHD)

Rodrigo Castro, Deyby Huamanchahua

Research output: Contribution to journalConference articlepeer-review

3 Scopus citations

Abstract

The present research proposes a video game that combines learning and gamification in children with ADHD. Following the Waterfall Model, requirements were gathered in an interview with the Peruvian Association for Attention Deficit (APDA) for the video game that helps children learn in mathematics. “Casa de Spots” has been developed using Unity Engine and included topics like basic mathematics, even and odd numbers, fractions, and geometric figures. Gamification offers unlockable achievements while playing. A pilot test was carried out with 35 children (19 with ADHD and 16 without ADHD), where they received a satisfaction survey. Answers were analyzed and compared using the Mann-Whitney U test with a significance level of 0.05 to assess the proposed variables, concluding that each variable had the same distribution in both groups.

Original languageAmerican English
Pages (from-to)17-25
Number of pages9
JournalCEUR Workshop Proceedings
Volume3037
StateIndexed - 2021
Externally publishedYes
Event2021 International Congress on Educational and Technology in Sciences, CISETC 2021 - Chiclayo, Peru
Duration: 16 Nov 202118 Nov 2021

Bibliographical note

Publisher Copyright:
© 2020 Copyright for this paper by its authors.

Keywords

  • ADHD
  • Gamification
  • U Mann-Whitney test
  • Videogame
  • Waterfall model

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